Hey all, just wanted to ask people their opinion on when its suitable to use mirrored UVs for objects?
I’m just working on a piece of wall for a prop and thought about using mirrored UVs (both sides of the wall are mirrored on each other), but was concerned about too much repetition in the texture. I thought about just using a single plane with alpha for grunge to break up the repetition but wasn’t sure if this was a good way to do things?
I’ll try post an image of the prop and UV sheet when I get back. Any advice would be appreciated, thanks!
Replies
Are you using a game engine? Or is this all to be done inside a 3d package?
Lastly, I hate to be "that guy" but:
Why not just post the image when making the thread? It would get you a lot more replies as it's hard to visualise where and what you're mirroring, or if you could just overlay UV's instead of flipping them. I would imagine Spudnik is probably on the money, but it never hurts to be concise.
Here's a couple of pics of what I was speaking about, first the WIP scene:
....and the UV layout with mirrored UVs for the wall:
Was hoping to use Marmoset or UDK for previewing
If you're using other assets that have the same bricks, you probably want to either move it to the corner and make it a tile-able section -- or separate the bricks out into a separate, generic tiling texture.