Hello everyone, I am starting my class project for Texturing II and part of it is to keep everyone updated on Polycount. I will be making regular updates on my work process and am always open to critiques. So, that being said my project entails finding a piece of concept art and recreating that concept in three different…
Hello, my name is John Diasparra and I am a professional environment artist currently seeking contracts. Please see my attached portfolio album and supplementary videos to show my skill sets. Portfolio Album __________________ Environment Flyover __________________ Archvis Walkthrough __________________ Mountain Sculpt…
So I'm starting a new project and it'll be an enviroement, namely a spaceport inspired on halo, brink and scot drake's art. I don't really have any precise concept and i'm just building it as i go, with only the main idea that it has to be sort of suspended on the side of a mountain or cliff, also i'd like to have a river…
Hey Polycount! Wanted to start up a thread for an environment study I'm doing on Bloodborne's Hunters' Dream. It'll be a good break from what I usually do, and give me a new environment to work on so when I go back to some of my other work, I'l have fresh eyes. I'm focusing on the inside. The lighting and gothic style of…
Hey guys, I've started to work on a cool new handpainted environment that I'd like to get some feedback on. The main goal here is to create a cute little world that will work well as a 360 render. Currently working on the blockout phase, any tips or pointers would be highly appreciated. I'm pretty much set on the main…
Ever since Zbrush added the dynamic option to brushes, I've noticed that the 1000 max brush size is completely dependent upon the size of your model, which is great... unless your 1000 max cap turns out to be the size of your characters fingernail. Tt tends to happen when I follow these steps: 1. Blockout with dynamesh…
Hello there, It's soon time to start searching for an internship so im looking for some critique on my models. They are all in latter stages, so mostly looking for critique on the texturing, but modelling critique most welcome! forgot to add the marmorset logo, so yeah, every image except the hovercraft is rendered in…
Hi all. So I'm completely new at creating things for a game. I've never even used Zbrush until now so it has involved many many tutorial videos and also watching/analyzing Anuxi's past stream videos(Thanks Anuxi!!). SO...if it looks like I'm doing something wrong feel free to speak up. This is the concept I had, although I…
Hello guys, I'm a new user and this is my first contribution here. As you can derive from the title I'll be trying to model the m2 machine gun. Why trying, because of a really really bad habit of freezing my works that I once started and I eventually never used to complete them, ever :disappointed: (might be familiar to…
Hey guys this is my latest project which happens to be inspired by concept art by Tohad. His artwork is perfect for my style and I wanted to take a crack at it. I figured since this was my first time working 100% from concept I would use a new tool as well. So, I decided to use Substance Designer and Painter. I love it.…