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[UE4] Handpainted lakehouse 360 environment!

polycounter lvl 3
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Anouk polycounter lvl 3
Hey guys, I've started to work on a cool new handpainted environment that I'd like to get some feedback on.
The main goal here is to create a cute little world that will work well as a 360 render.

Currently working on the blockout phase, any tips or pointers would be highly appreciated.
I'm pretty much set on the main shot, being the one where you have the house left in frame, the lake central, the pier right, and trees on both sides of the shot. 

This seems like the coolest shot because it has all of the major elements in the environment in a single view.
I'm not exactly sure yet what to do with some of the other angles though, the current 'back'-view is just a bunch of placeholder trees, and i'm not sure what kind of neat stuff to place there. 

An outhouse and a pile of dried logs come to mind, but apart from that i'm not sure where to go with it.

I'll be posting frequently about the progress, the project's deadline is in three weeks, so stay tuned for more!

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