Hello everyone,
I am starting my class project for Texturing II and part of it is to keep everyone updated on Polycount. I will be making regular updates on my work process and am always open to critiques. So, that being said my project entails finding a piece of concept art and recreating that concept in three different art styles from other games; additionally, no matter the art style I must apply PBR properties.
Here is the concept:
The three art styles I have chosen are: CoD Black Ops 3, World of Warcraft and the low poly art style.
Here is my asset breakdown:
This should be a lot of fun and I can't wait to see the finished products. I will be starting with BOps 3 first and will post a blockout in the next few days.
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24-Jan
Decided to start on the real-like part first. I have gathered together some additional reference material to guide me along.