hi i was making a sword for a simple game me and a friend are making and the maps look really weird be it in photoshop and in 3Ds max here are the maps: Normals Lighting Map Please let me know what is going on. thanks in advance
i don't really use these specific bake "texture elements" all that much, but i was curious about the "blend" selection. what is it used for? maybe i could be using them. in max's help, i find the descriptions for these baked texture elements: A complete map saves most surface properties of the rendered object;…
So just curious how people uvw map, ive been using planar map stich alot and it seems really time consuming, i was wondering if there is a fast way in max, or with additional tools to uvw map, or if im stuck stitching. this site is basically where i learned uvw mapping and i havent changed my process much except for the…
Hello anyone. I had some weird black border artefacts whenever I render low-poly objects with Arnold (3ds Max). The artefacts do not appear in Sketchfab, Substance Painter or Unreal. After some troubleshooting and looking on the internet, the issue seems to be that the normal maps are in "Mikkt" space (baked in Substance…
Greetings. I would like to ask your professional opinion about such subject... Here are several item icons from one old game. From your perspective - are they drawn by hand (pixel art, etc) or rendered from the 3D model? Just for comparison - this is what i have got by rendering their ingame 3D models - images somewhat…
after I downloaded 3ds max 2012 I noticed the scale tool in the unwraper window will not scale uniformly. what happen? I tried everything. Please help.
I am creating a displacement map in 3d max using height map in the render to texture. How can I create my map and make the surface of the low poly mesh come out as black on my displacement map? Whenever I create a map... say I have a single flat polygon with a few raised areas. On the generated height map, the flat area…
So this is an issue I'm having on my home computer (max 2012) & my work computer (max 2015)... I've actually always thought my normal map baking pipeline was flawed... there were issues that I could never seem to get rid of. No matter how much I refined cages, refined the model, laid out my UVs, changed smoothing groups,…
Hi everyone I have been a lurker here for a long time, and have learned so much from you all. I currently am studying 3D art in Guatemala and our final project is an animated short film. Though I hope to get back into games in the future. Thing is I'm having a weird problem with normal maps. And since no place on the…
Hi, I've created a normal map from a heightmap using nvidia plugin in Photoshop. But now when I render it in the scanline render of Max it doesn't look good. Those 8 rectangles shouldnt be protruding. I've done it in nvidia plugin with invert Y activated, I think this is the right way to do it for max. Apparently the…