i don't really use these specific bake "texture elements" all that much, but i was curious about the "blend" selection. what is it used for? maybe i could be using them.
in max's help, i find the descriptions for these baked texture elements:
A complete map saves most surface properties of the rendered object; specifically:
Lighting
Diffuse color
Specular color
Reflections
Shadows
Ambient color
Self-illumination color
Refractions
Component Options (Selected Elements Unique Settings)
For a complete map, you can choose not to render shadows.
A blend map is like a complete map, except that all its components, not just shadows, are optional.
Component Options (Selected Elements Unique Settings)
For a blend map, you can choose not to render any of the following components:
Lighting
Diffuse color
Specular color
Reflections
Shadows
Ambient color
Self-illumination color
Refractions
Replies
A blend map is thus where you can pick what you want. So if you only want the diffuse you can check only that. Very handy if you want to re-bake a diffuse map to another UV set.
That's what I'm guessing.
Complete
Specular
Diffuse
Shadows
Lighting
Normals
Blend
Alpha
Height