I think you should use a texture and not model out the bricks, you can model some bricks and have them extrude from the ground like in the right hand side of the picture. Using POM would make the bricks stand out and its not necessary to model the bricks.
Good evenin. This is what i have done so far: Made simple brick shape in 3dsmax, exported to zbrush. Sculpted several bricks, created an insert mesh brush from about 6 different sculpted bricks. then made a plane in 3dsmax with the right proportions for my scene. unwrapped and exported the plane to zbrush. Used the insert…
Hey @jStins , it looks less muddy , looks so better now! A couple more feedback for you, 1) It easier to make bricks by understand how its build . -First we have a clean brick . -Stack brick on top of cement , brick might TILT slightly due to even amount of cement applied beneath . -Brick wall complete , starts wear and…
Well, realism is about tiny details. I would get some references of a door on a brick wall then think about logic. Doors are planed before the construction, so there's no reason they cut brick rows in the middle of nowhere. It's a full brick or half a brick (which is the side in reality). The offset should be recaught…
if you google image Roman Bricks then you can see they're very thin, like this, furthermore the bricks seem to have a strange shine to them, modern bricks are slightly shiny because the surface is somewhat smooth, the bricks you've made are rough and grainy so they wouldn't be shiny at all
Unwrap 1 brick. Select all the faces in the UV editor, right click, and pick Copy. Then select all the other brick and Paste. If the bricks have the same geometry this should work easily.
So I tried extending the bricks but I am encountering the current problem: I realise the edge bricks distances need to be exactly the same but the problem is that these 2 bricks have different dimensions.
Having a little trouble with an environment that I'm working on and was wondering if there was a better way to model a broken brick pavement that blends in better with the brick texture on the terrain if that makes sense.