hello like the title says im trying to figure out the best approach for making a brick wall and arch.
im wanting to start a scene based on this piece of concept art
![amswarehousecopy.jpg](http://dl.dropbox.com/u/2360554/Fourms%20Stuff/polycount/amswarehousecopy.jpg)
and am not really sure if i should just photosource it and generate normals from something like crazybump which would work good for the flat surfaces but would take some weird ass UV work to apply it to the arches.
or if i should just sculpt a few bricks in zbrush and trying to build it all from sculpted bricks and a grout plane.
thinking a other option could be to just change the arches to a more cut stone like material and do the wall with photosource as a base and sculpt the arch.
Replies
http://www.polycount.com/forum/showthread.php?t=83436&highlight=arches
http://wiki.polycount.com/EnvironmentSculpting