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Substance designer - Brick wall feedback

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Max_Kutsenko triangle
Hello guys,

I just started to build a brick wall in Designer, working on basic shapes for now(just height map), what do you think so far? I will be posting a progress pics. However I run into a bit of a problem. I am struggling to create those large chips on the edges of the bricks. I highlighted in my ref pic. Slopeblur node with clouds does not chip away big chunks of brick realistically. Substance masters, is there another technique to achieve this effect? :smile:

Thanks a lot.


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