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Brick normalmap from mudbox?

polycounter lvl 16
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Thewiruz polycounter lvl 16
Hello!
Im no longer a user of crazybump so im not sure how to create a brickwall normalmap that matches my diffuse brick texture

i have made a wallmodel ,i imported it to mudbox and subd to a level of 80000 polys.i make some bullet impact holes,But how on earth do i make the bricks?

I export my highpoly model to 3ds max again and render out all the maps from there.

Shuld i make the bricks in 3ds max and export them to mudbox,detail them and export it to 3ds max again and copy them in random order and attach them to my wall,Then render out a normal?

any suggestions?Its for the unreal engine 3 so i want every little detail i can get,Also i prefer doing it the hard way :)

Also i wounder how you guys make houses like in call of duty 4 (Bloc). Im not sure if i make 1 wall at the time and then attach it inside the engine or make walls as one model and floor,roof as one...

Thanks guys!

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