lol. Does your employer think you don't have internet at home or are they afraid you'll start to cry over this and don't stop for the rest of the day? Or quit out of solidarity?
im trying to achieve realistic wood, antique 15th -17th century, i have tried to create a nice wood but it just looks fake. My teacher said its to do with the roughness maps which create realistic wood, and i wish i knew what he was talking about and wondered if there are any turotials which will get me great results and…
My name is Luke Wall, and I'm a young artist from West Tennessee (the most culturally dry place on the planet) and I have been doodling with 3ds max on and off since I was 10, on the old version 5 that my dad owned. But I have a student edition of 3ds Max and Mudbox now (and GIMP), so I'm really trying to hone my skills as…
Working on this small environment in Cry Engine 3 based on concept art from Thief 4 of an Apothecary. So far this is what I have. I'm Experimenting with a more dramatic blue color palette than the original concept right now and obviously not all the assets are finished or present in the scene yet. Feedback and comments…
Hi all, I've lurked around the forums for a couple weeks and figured everyone would appreciate my first post being work instead of a /cry "how do i . . ." =p The pic is from Gurney's Dinotopia. This'll be my first experimentation with UDK. As always, CnC, advice, etc are all genuinely appreciated. Thanks, guys.
A few days ago I finished Final Fantasy 15 and found the story very dry and unoriginal. It definitely wasn't the game I expected since 2006-2007. I understand the game had gone through major changes such as the removal of Stella and the new direction by Tabata. Being such a hardcore fan of this game in reflection of the…
I did a search and didn't find anything about this, so I'm posting... I recently bought a new monitor (a CRT, because the LCD I'd been using was too inconsistent). It then occurred to me that since my video card supports dual displays, I might as well give that a shot now that I have two working monitors. So I set it up…
Hello polycount and hard surface modelers especially, I have a Maya to Zbrush, hard surface related question for you all. First off, I have worked a bit with 3Ds Max it is a fine program, but my main program is Maya and for my current project I need to stick stricktly to a Maya to Zbrush to Maya pipeline. Within this type…