Working on this small environment in Cry Engine 3 based on concept art from Thief 4 of an Apothecary.
![6PBn95S.jpg](http://i.imgur.com/6PBn95S.jpg)
So far this is what I have. I'm Experimenting with a more dramatic blue color palette than the original concept right now and obviously not all the assets are finished or present in the scene yet. Feedback and comments appreciated.
![f34bLkM.jpg](http://i.imgur.com/f34bLkM.jpg)
![0ETOKxJ.jpg](http://i.imgur.com/0ETOKxJ.jpg)
Replies
The space between floor boards is quite wide. It's also unlikely that a single plank would be as long as the room; it's more likely that they would be irregular lengths 4-6' long.
Given this, wireframes of the scene might help reveal other balances.
Also the large watermark is distracting.
The Thief series has had electricity on occasion, oddly enough. But regardless, a cliche orange and teal or yellow and blue hue/contrasting lighting would look better. Assuming the concept is being used as more of a vague idea than a style guide, as there isn't a whole lot of color in it. Which lends the image to feeling darker than it really is nicely.
Id really recommend doing that awesome cash register next, that will be a difficult prop in itself.
Also are you planning on including the spiral staircase in the concept? because im not seeing it in your shots and that would be a sweet opportunity to throw in some fill light.
Keep at it!