im trying to achieve realistic wood, antique 15th -17th century, i
have tried to create a nice wood but it just looks fake. My teacher said
its to do with the roughness maps which create realistic wood, and i
wish i knew what he was talking about and wondered if there are any
turotials which will get me great results and easy to follow?
Replies
b. there is a lot subtle variation in the color of the wood, but also some shifts in brightness and saturation that can be quite drastic.
c. there is a ton variety in the pattern of the wood grain
d. to your teachers point, there is a lot here to observe about the roughness map:
-you can see where some of the recessed edges have gathered dust.
-there's noise in the specular highlights
-there's also roughness variation within the wood grain.
Hope this points you in the right direction!