Hi there, I seem to be having some difficulties with my normals in Maya 2016 (Latest SP). For some reason, simple operations such as rotating or resizing pieces of my model's geometry will result in the faces turning black. I can fix this with Set to Face, but obviously this is not an acceptable solution as the problem…
Hey polycount, I've recently discovered the magic of custom shelves in Maya. I always knew about them but always figured it wasn't really worth messing with because it only saves a couple clicks, but boy do they make life a lot easier. I was wondering if people had amazing scripts they want to share to make life easier?…
I have a weird issue. Maya won't smooth an edge that should be rounding due to a lack of supporting geo. It just keeps a sharp edge no matter what. The faces are connected and merged so it's not an issue of separated faces. I tried converting it instead of just looking at preview and the same thing happens. That edge just…
Hello everyone I am having a strange issue with my Maya scene file, I have searched the interwebs for a long time and could not find an answer. Whenever I have nothing selected and press "F" to zoom into scene my camera zooms out very far in all view port as well as new cameras. The scene will also not orbit around objects…
Hey, Does anyone happen to have a script for Maya (2016) that will fill each object in a selection with a random vert colour? Or know of a quicker way t do this than manually selecting them one by one, then changing the colour, then hitting apply colour, repeat...
Hi! I'm trying to make a make a point light to illuminate as flame of a torch in Maya. I've tried to load a noise map into the intensity attribute, but it didn't look quite nice. I'm only interested in the ligh behavior that a torch would have. Any suggestions?
I know the way to get world/object space normal map in maya 7 (not use plus-in), but how can I create tangent normal map?use lighting or something?there is a link(I have no a visa card:(): tangent normal map with lighting
Hi, I wonder if any can point me in the right direction I'm after a maya script that will enable me to export a number of selected objects to separate FBX files. Ive had a look around but cant seem to find what I'm looking for. Thanks
I'm an absolute beginner of MAYA. I hit some kinds of the wrong keys on my keyboard and my poly mesh turned into a strange situation. PS: I didn't add subdivision to the mesh. Could someone please help me with that? How could I fix this mistake? I tried to redo these things but nothing works. Thanks in advance!