I have a weird issue. Maya won't smooth an edge that should be rounding due to a lack of supporting geo. It just keeps a sharp edge no matter what. The faces are connected and merged so it's not an issue of separated faces. I tried converting it instead of just looking at preview and the same thing happens. That edge just stays sharp even though it shouldn't.
I also tried separating the top faces and reattaching them but it still won't smooth.
Exporting to a obj & importing won't fix it.
I know something must be wrong with the faces because bevel won't work on that edge either...but it works on all other edges.
Any ideas?
Replies
what if i have this same exact problem but the normals are NOT facing the wrong way?? i'm working in Maya 2013 if that helps any...
Make sure retain hard edges (or whatever it is called) isn't on in the mesh smooth options