Newest update Heya new character for my portfolio based on the Darksiders style.. Since I failed big time on the wep I made on the Darksiders Contest I will try again now with a full character :) Gonna try to make a skeleton boss or something.. Started on the head.
I'm just working on the anatomy right now, but I've been staring at it too long. I'm hoping that by posting it here, I can get some tips. Please be brutal, I want this sculpt to rock.
I made this S&W a few years ago: It's ok for a mid-low poly model (about 18k tris), but no good for sub-d and high poly. I'm going through the process of making it so Here's a look at the Cylinder: Old: New: Turbosmooth: Any Suggestions and tips welcome
Hi guys! This is the project that I'm currently working on and i really want it to look good, it would be awesome if you could give me some feedback and suggestions. \ Also, I would really appreciate if you could share some tips or tutorials on detailing horns and demonic-type skin (like skales or something). I'll attach…
FWIW, from the perspective of the person providing feedback, commenting on a model to indicate edits is generally much faster when done over a clean screenshot provided by the 3D artist, as opposed to being given direct access to the model. Dumping the responsability of capturing screenshots for paintover feedback on to…
Current I've decided to take a break from my current environment work and work on some guns. First up HK 416 D with accessories :) (eventually) First WiP Shown I've already corrected and finished up the Gas Block since this wip collection was shot. The "off" looking indents on the barrel are actually cuts that are there so…
Hello! I’m a second year uni student aiming to specialise in environment art. This is the link to my portfolio: https://solo_m.artstation.com/ I’m making a nuclear bunker office set during the Cold War era as a part of my assignment. My main inspiration comes from CoD Cold War, other inspiration comes from Poppy Playtime…
Here is the progress I have so far on the Auto Cannon from Elite Dangerous, any critique or tips would be much appreciated. I am using 3DsMax for modeling and am going to use Substance Painter for textures. Concept: So far: Close up:
Great skin, excellent presentation and a very cool WIP progress. Might not win the covert entry but as a low-mid tier skin: absolutely! It has a very simple but elegent charm and the design works great for the AK.