I'm just working on the anatomy right now, but I've been staring at it too long. I'm hoping that by posting it here, I can get some tips. Please be brutal, I want this sculpt to rock.
Nice to hear from you; your sculpt is rocking by the way, loving the anatomy.
My only critique is the face, I think he's looking a little soft considering he's a bare knuckle fighter.
I'm attaching some images of what I found to be real bare knuckle fighters or just fighters in general.
A lot of fighters I've noticed tend to have bigger noses or big noses that are flat on the top from all the damage they've taken overs the years. Also I'm noticing that the bigger fighters tend to have brows/ foreheads that stick out a bit more. Fighters that are in a lot more shape like your model with less body fat tend to have thinner cheeks and their cheek bone is a lot more noticeable. Also a bigger slightly squarer chin might help stylize the character even further.
The anatomy seems ok to me, and its fitting with a boxer type build (muscular and well toned without exagerated muscle bulk popping out everywhere). I think the front view of the face could use more work. The side view looks good, but the lower half of the front view looks off.
Worked on the body a bit more. I'm saving the face for the weekend. I'm having trouble with some spots. They just don't feel right to me. What do you guys think?
Got some time for some faces this morning. (BTW Huge help everyone with the great reference pics). As always, crits welcome. What do you guys think about the size of the head vs size of body? I was struggling with that for a while this morning.
I think I've hit all the suggestions I've been given so far. I'm pretty happy with the progress. I think the hands/feet need a little TLC next, but I'm too tired tonight
I've been poking around with polypainting and materials in Zbrush. I normally only texture using photoshop, but I'm really pleased with the results poly painting is giving me. I still need to add a bit more, eyes are temp. He needs veins, but, in general, poly painting is really cool.
I also started in on the clothing; nothing huge to show yet.
Not going to put on the emo glasses though. I do still want to put bandages on his hands and detail the boots a bit more, so I guess that's next and then it's onto tightening it all up.
After reading it and doing some practice, I realized just how wrong I was about most things that I was doing in zbrush. I decided to bring this model back to anatomy basics. Here's the updated sculpt.
I'd love some anatomy critiques. Once I have that nailed down, I plan on getting this book to try to get the clothing looking better.
Wow! Big improvement!
My only crit is that I think the old body had a bit more eh...'realism' in it's proportions. The new one has a really over-sized upper body, which gives it kind of comic-book proportions.
I'd love some anatomy critiques. Once I have that nailed down, I plan on getting this book to try to get the clothing looking better.
I don't believe anatomy is something you ever nail down. Seems like there's always more to learn.
For this one, you're relying on the muscles to define the shapes. You'd be better off in my opinion to worry about shapes first, anatomy later. For instance, the part you said looks wrong with the arm:
Keep in mind that shapes tend to interlock in nature, they rarely ever bulge out. That's what I'm showing in the green, how shapes should interlock on the right, not bulge like on the left.
On the bottom all I did was draw a bunch of interlocking lines, and sure enough it looks like an arm. The arm is basically an interlocking mechanism to pull and push things.
So just keep the shapes in mind, and then fill in the anatomy later. What I recommend you do is pick a pure-black color in zBrush, and just observe the silhouette. Make sure things interlock, and that everything tapers. Once that looks good, then you can go inside the form and show where the muscles are at.
Very cool. The anatomy on this is looking way better than before. Both the face and body went from looking flawed to looking good in your last few posts. It looks a lot like the guy on the cover of that book. It looks like the thighs are a bit bottom heavy and the calves look a bit too thick. You might want to lower where the top of the traps connects a little bit.
Hahaha, yeah he does look a lot like the guy in the book. I didn't let that stress me too much since I was trying to learn and if he looked like the guy in the book, then maybe I was doing something right.
I'll get to work on the legs and the traps. Thanks man! Have a good weekend.
Replies
hahaha, so true. I loved that character
Nice to hear from you; your sculpt is rocking by the way, loving the anatomy.
My only critique is the face, I think he's looking a little soft considering he's a bare knuckle fighter.
I'm attaching some images of what I found to be real bare knuckle fighters or just fighters in general.
A lot of fighters I've noticed tend to have bigger noses or big noses that are flat on the top from all the damage they've taken overs the years. Also I'm noticing that the bigger fighters tend to have brows/ foreheads that stick out a bit more. Fighters that are in a lot more shape like your model with less body fat tend to have thinner cheeks and their cheek bone is a lot more noticeable. Also a bigger slightly squarer chin might help stylize the character even further.
Hope that helps
I really like the 2nd from the bottom guy's face. He looks fierce. I think I'll try to go for that look.
As always C&C welcome.
I also started in on the clothing; nothing huge to show yet.
As always C&C welcome.
Thanks,
@ HitmonInfinity, good to know, I'll get on those adjustments. If you see anything else wrong please let me know.
Not going to put on the emo glasses though. I do still want to put bandages on his hands and detail the boots a bit more, so I guess that's next and then it's onto tightening it all up.
Let me know what you think
After reading it and doing some practice, I realized just how wrong I was about most things that I was doing in zbrush. I decided to bring this model back to anatomy basics. Here's the updated sculpt.
I'd love some anatomy critiques. Once I have that nailed down, I plan on getting this book to try to get the clothing looking better.
Cheers!
My only crit is that I think the old body had a bit more eh...'realism' in it's proportions. The new one has a really over-sized upper body, which gives it kind of comic-book proportions.
I don't believe anatomy is something you ever nail down. Seems like there's always more to learn.
For this one, you're relying on the muscles to define the shapes. You'd be better off in my opinion to worry about shapes first, anatomy later. For instance, the part you said looks wrong with the arm:
Keep in mind that shapes tend to interlock in nature, they rarely ever bulge out. That's what I'm showing in the green, how shapes should interlock on the right, not bulge like on the left.
On the bottom all I did was draw a bunch of interlocking lines, and sure enough it looks like an arm. The arm is basically an interlocking mechanism to pull and push things.
So just keep the shapes in mind, and then fill in the anatomy later. What I recommend you do is pick a pure-black color in zBrush, and just observe the silhouette. Make sure things interlock, and that everything tapers. Once that looks good, then you can go inside the form and show where the muscles are at.
hopefully this helps
I'll get to work on the legs and the traps. Thanks man! Have a good weekend.