
I'm a 3D character artist by trade, and getting useful feedback on in-progress work has always been harder than it should be. You post a render and it's either "looks sweet" or silence. This forum is one of the few places I've ever gotten real crits, which is part of why I'm posting here.
So I built a tool to fix it.
The core idea: you pin comments directly onto points on a 3D model, and the pins stay anchored in place as you orbit, instead of someone trying to describe a spot in words ("that edge near the shoulder, no, the other one"). You can also do drawovers for more nuanced notes. It reads GLB/glTF, OBJ, FBX, and STL, and the viewer holds up, so you can turn the model around on web or mobile and it actually looks good.
It's early, but it works, and I'm building it because this is a problem I keep running into and I don't think anyone's solved it well.
I'm posting here because this community actually critiques. I want to hear from people who do it seriously, whether the approach fits how you work, what's missing, what you'd want from it. Tear into it.
The platform is called Voxol if you want to check it out.
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In other words, dumping the responsability of capturing screenshots for paintover feedback on to the AD or the concept artist is IMHO a bit unelegant and irrespectful of their time. Personally if someone handed my a link to a 3D viewer I'd still ask for clean screenshots first and foremost, *even* if I end up capturing my own if the ones provided by the modeler are unclear. And then ultimately the modeler would then gradually learn how to present stuff better, which is a win-win.
That said, what you have here does look interesting for the modelers themselves, as a way to take good notice of the various paintover feedback handed to them. I suppose it all comes down to how well this is integrated into a pipeline.
Cool stuff