Hi, just a quick question here i've been wondering about and that is when you create an environment in modular pieces, should these be welded together again in max and then imported into unreal as a whole mesh. Or is it better to keep them as seperate modules import them seperately into unreal and then rebuild the building…
Hi, So a bit of background on this. I've been doing freelance game modeling for a while now and I'm at the point where I'm close to setting up a pipeline and have some funds just dedicated to that and i'm not sure what modeler to choose. I used maya in the past but started transitioning to Houdini for most things and now…
Hi Just learned about the Unreal/Maya Pipeline.The provided Unreal Mannequin Rig does not seem to have a ball pivot control or a ball pivot attribute.Is there a way around this? You can see an illustration of the problem herehttps://www.dropbox.com/s/vgamynajpo8p6na/artUnreal_ballPivot.mp4?dl=0 Thank you for looking at the…
Hello! I will try to create this scene inside Unreal to practise environments setup within the engine. This will be my first fully rendered project inside Unreal, so there will be a lot to learn. I will be using Blender for the modelling and Substance Painter/Designer for the texturing. The reference was took from…
This job is no longer available. Thank you Hello, I am looking for a freelancer artist who can transfer an interior scene created in 3ds max with vray materials to an unreal 4 scene. If you have experience with doing realistic interior lighting in unreal, that's a plus. If you are interested please contact me. Thank you
You can buy visual scripting for unity in varied shapes on the asset store too For more art heavy projects and first person stuff I would go with unreal, for more gameplay heavy and otherwise unity. Unitys biggest advantage is the asset store, C# and the Windows style editor, which I see as unreals biggest weaknesses, the…
According to an IGN news that quotes a direct tweet by Mark Rein, we can expect a new Unreal Tournament in the future. The article gives a timeframe for news on the next UT: This news followed a long term denial of a new UT by just the same Mark Rein...so the cat is out the bag...somewhat. Source:…
Hi guys, Just wanted to share this tool here for people who want an automated exporter from Xgen in Maya to the new Unreal Alembic Hair format without the hassle of having to prep the scene manually.Just with a click of a button it will do all the steps for you and write a hair alembic file that can be directly imported…
Hey everyone! I recently began collaborating with Daniel Morrison of Remnant Studios. Daniel does hi-res 3D scans of very unique and interesting props. I began speaking with him about the possibility of bringing these into Unreal and working on an Art pack for Unreal/Gumroad. The results came out pretty spectacular! I…
Available on Fab Showcase Video Contents: 1. Introduction 2. Initial Setup 3. Settings 4. Screenshot Maker 5. More 6. Changelog 1. Introduction Concept Art Shader 2 is a rework of the Concept Art Shader Pack, I created a few years ago. This new version not only improves the look, but also the usability greatly. It is…