So a bit of background on this. I've been doing freelance game modeling for a while now and I'm at the point where I'm close to setting up a pipeline and have some funds just dedicated to that and i'm not sure what modeler to choose.
I used maya in the past but started transitioning to Houdini for most things and now it's the core part of my pipeline.
I currently use Houdini for modeling, Substance for texturing and bringing everything in Unreal.
Now since i'm ditching Maya, I need to make a decision on which soft to use for modeling since modeling in Houdini is not the fastest ( already use Zbrush for more organic stuff).
The choice comes down between Blender and Modo and I'm not sure which one to choose.
I will only use them to model and UV stuff. I use Substance for texturing and Houdini for animations and VFX.
Which one of them would you personally use for this pipeline?
I know Blender is fast at modeling and can do a lot of other cool stuff ( Eevee, sculpting, animations and compositing) but I'm not interested in that. Just pure modeling speed with clean results.
I have experience in Blender, but not in Modo. I did download it and played around with it and it seems powerful and It has substance and unreal bridges which blender hasn't ( big plus imho) but I need to make sure before I bite the bullet and get some paid training and invest 2-3 weeks in getting up to speed with it.
TLDR : Which one would you use in a Houdini Substance Unreal pipline and which one is the more efficient modeler in your opinion?
Any answers are appreciated.