According to an IGN news that quotes a direct tweet by Mark Rein, we can expect a new Unreal Tournament in the future. The article gives a timeframe for news on the next UT:
Paul Meegan, vice president of product development at Epic, followed Rein's tweet with information on when we'll know more: "UE4 Dev Community + Epic. The future of Unreal Tournament. Tune in to Twitch.tv/UnrealEngine Thursday at 2pm ET."
This news followed a long term denial of a new UT by just the same Mark Rein...so the cat is out the bag...somewhat.
Source:
http://ca.ign.com/articles/2014/05/02/epic-games-co-founder-teases-unreal-tournament-comeback
Thoughts? (sorry if it was posted havent seen a thread on this). Well iam quite happy to see this. Always liked UT even the latest one and liked the amount of modding done on them (yeah we got the UE4 now but modding based on existing Gameplay is a nice way to go too).
Replies
https://forums.unrealengine.com/showthread.php?1860-Everyone-wants-UT4-what-if-we-create-our-own
And made rest of the story ?
The whole single player experience was about you leading a pack of bots with the IQ of a baked potato into battle against increasingly smarter bots, all you did was spend every match trying to make up for your bot 'team mates' failures. It was not fun.
Well Journalists also spotted this (let's see if this works:)
By Mark Rein
and
Paul Meegan
so what this means? no clue some crowdsourced maybe?
On the other hand this, image bears to much truth to be ignored.
Should be lots of fun and sure look great! Don't have to be UT1, UT2k4 or UT3, just needs to have that old school arcadeish feel to it for me. Imagine how they will go wild for the weapons particles FX with all those cool things in UE4, it will be glorious!
So. I want to get Assault mode back. Say what you will, it was thing I enjoyed most in UT1 ;p.
Now imagine it, with all that destruction around and medieval castle.
It's just the natural progression of "get red skull key > open red skull door" to a story based experience.
I mean shit, let the users make skins like in the old days and monetize exactly like valve does.
just make sure the game is fun PLEASE OH GOD PLEASE
next week can't come soon enough. I hate announcements of announcements.
UT3 had great potential but unfortunately I think they slowed things down too much in terms of gameplay. I could care less about a campaign because everything comes down to the multiplayer (in my opinion.)
If we do see another UT game, fanmade or made by Epic Games, I'd hope they would remake a bunch of classic maps in addition to making a lot of new maps(which would be the best for gameplay since remakes rarely translate well into a new game.) I would love to see Rankin, Deck 17, and Facing Worlds make a return in addition to a bunch of other great maps.
I'd also love to see the Invasion gametype return, Invasion + the RPG mods were so much fun! I would also hope that the character customization system from UT3 would return, in addition to all of the race choices that were available in 2k4.
As for monetization, I hope they DON'T do it the way Valve does it (as somebody above suggested.) Mods and custom content have always been great because anybody could make basically anything they desire and anybody could download mods for free.
I think Valve has some good ideas, but they're also limited in some areas. In a game like CSGO for example, if I make a high quality skin, I can't use it myself in-game because custom skins aren't allowed in most public servers meaning the only way to use a skin I made would be to hope that it obtains thousands of votes by others, which of course, won't happen for most people.
Also best OST.
Although, I hope they do away with the Necris stuff. I love the grittiness of UT, but god the Necris-themed maps were horrible. Except Sentinel...
It really isn't though. Gears is what I would call the classic archetype of corridor->combat bowl->cutscene level design (also, Call of Duty). That image is totally spot on in that regard.
Other games do not do this. Naming two games I've played recently, Dishonored and Borderlands 2 both have strong stories and do not use this format. Dishonored in particular is a good example that you really don't have to do this to have a strong narrative.
Personally I love the Necris art style, but it is not conducive good arena shooter gameplay. Players need to be able to rapidly discern their environment and it's contents, but really dark, noisy rooms with complex architecture do not allow players to do that. Cleaner, simpler design is needed so that it can be read effectively.
Neither of those are examples of good multiplayer map design.
Then what is it doing in a discussion of a new Unreal Tournament?
If you've done any Doom mapping you should be aware of the limitations that lead to sprawling, labyrinthine levels.
The old (and to an extent new) UT games had some seriously well designed maps, with great focus on verticality and clever view obstruction, to keep the combat close up and fast paced. I didn't get the same feeling in UT 3, as it felt too much like a garbled mess of desaturated colour palettes and detail.
Also, if this spawns off a new Make Something Unreal contest, with the results the like of the 2k4 one, it will be a great time to be alive
But they did note that with Unreal Engine 4 that you can sell products, I'm guessing that's where they're getting all their money now, Engine rights and marketplace, so hopefully no Micro-transactions.
They're really trying to push their interaction with the community, I'm excited to see what's going to come out of this.
A AAA developer working closely with their community?
Sounds like Valve
blog post with infos.
Yep, this is gonna be good.
Cock Whorefare
The new Unreal Tournament will probably become totally crazy with all the community involvement but I'm all for it!
Made me chuckle. Talk about a tainted term.
This..
Call it what they will, but micro transactions are still f2p. I actually hope CC do start to charge more for each smaller transaction as has been mentioned in financial news before. It would really cha ge this whole landscape.
It gives too much control to Epic to what to allow if everything has to go through them. Want that penis gun that shoots sperm as a joke mod? Not gonna happen. Since I assume like TF2 (which I lost interest in when it went f2p) will have to plug into the store ( aybe not character models but anything tht does change gAmeplay). Does this mean server operators are going to have to buy anything their clients want as well?
CliffyB mentioned awhile back interest in making his own twitch game. If he does maybe that will be the true suc essor.
the main difference is they probably only care to screen anything that goes on the marketplace for sale. if there's free penis tanks, why bother caring? It certainly won't affect anyone's opinion of the game, UT has ALWAYS had those sorts of mods.