When I tried to place textures from Substance Painter to Marmoset they doesn't show as it should be. You can see how it looks in substance here: I tried to save textures in different ways but it doesn't help eaither When i tried to put albedo map for the head it looks like that
Ok, so I just finished to create my textures on Substance, and it was all okay until I imported the mesh in Marmoset (as you can see in the 2nd photo), it's maybe a topology problem? Why in Substance it was all okay? How can I solve? As you can see, in substance: meanwhile in Marmoset:
I took a crack at making a needle filled ground Substance that will be apart of a Forest Scene I'm making in Unreal. I'm going to make another substance Similar to this soon using the new skills I've learned. Lets Talk, I'm here to learn and Grow!! https://www.artstation.com/artwork/EVg998 <------Link to Portfolio