Hey There
I Encountered a problem, at least it seems like one ^^, with the substance Plugin tool
Im Using Max 2018 and Vray 3.60.04
The Plugin itself works fine for me in this setup, but theres a big bummer.
As my favourite renderfarm (Rebusfarm) is not supporting substance nodes I tried to bake the textures in the node with the substance Output settings -> Bake Outputs button.
When I copied my Vray material and put the new baked textures in, I got a "completely" different result (green does not turn into yellow, but you get what I mean).
I realy love this tool, as it is pretty fast and I get my stuff done realy quick, but as long as the baking node doesnt "work" I can not realy use it. Or I m doing something COMPLETELY Wrong?! Any suggestions?
All the best ^^
Replies
After digging deeper in the rendering issue, described in the Post above I clicked "Apply" on the substance notification when it appears.
When I wanted to render a new test setup I encounterd the second and Third Screenshot and the app crashed.
It would be realy great to hear something that could help.
Greetings
First of all there is a difference when you Export Bitmap and PNG (Jpeg will be tested next) colourwise.
I tried to show it with the attached picture.
I checked the Color Correction nodes of the Substance to Vray nodes.
Copied and added them to a standard Vray MTL, plugged my Bitmaps and Pngs in them an switched the Color Correction nodes ON and Off...
Result is, either when switched On as when switched off, I dont get the result of the Substance Material.
At the moment I m not sure what to try else, maybe you have a new idea?
What you see:
Picture one is a comparison between all Materials
Picture two is a comparison between the Imported PNG Diffuse and the Diffuse created with the substance Material
All the best ^^
I've no idea how vray works but if you feed a 16bit per channel color image into some things it assumes they're linear - substance will output basecolor as sRGB so you'll end up with the wrong values in those cases.
It also looks like its baking your maps out at a cack resolution but that's a whole other problem
as the results were differently when baking the outputs with the substance tool inside of 3DsMax and exporting the same substance material in Substance player as PNG with default settings, it seems like there is a color correction already happening on the textures.
The " Substance 3ds max plug in " looks linearise while the substance player export images as srgb.
I'm not sure about 3ds max, but you should be able to tell if your input texture is linear, srgb etc...
I m not that much into colorspaces... thats why I m pretty unsure in this topic
It confused me alot and still is...
I m sorry if I was writing the same with new examples ^^
I made some tests (again) regarding what I ve "learned" and got a result that is almost as the Sbsar file.
Still not 100% but to make it easier for you to see what Ive done I made a little chart with all my settings,
so maybe it is something like "Captain Obvious is wavieng ^^" I realy hope so!
I realy hope I m not the only guy on this planet that got problems with this hahah
All the best and have a great weekend.
An easier way to work around this is to either A - Batch process them in Photoshop or B - Use the Vray HDRI texture to load all of your bitmaps.
In Photoshop a gamma of .454 will correct them and you can load them into Max as you normally would.
In the Vray HDRI texture, a gamma correction of .227 will correct the issue. You have to double down the correction to compensate for it being saved wrong and loaded wrong.
Left is the original substance with the plugin. Middle is the Vray HDRI corrected. Right is the Photoshop corrected. Note, I haven't loaded the glossy/roughness on the comparison ones, so they will look slightly different than the original substance one.
Diffuse was the only one tested, but I suspect the normal spec/glossy or roughness will be a different gamma correction value.