So I have noticed since the announcement of the unreal 4 subscription plan that my unity sales has gone down by almost half, compared to before where the next month has always been better then the last, same for others? looking at the unity bbs a lot of people are changing to unreal 4 and i guess others haven't really…
I have a project I'm migrating from UE4 over to Unity. Im aware Unity handles normal maps differently than UE4, but even if my project in Unity is set to DirectX, the normal maps are not correct. Flipping the green channel does not seem to fix it either. What else do I need to do?
Hello, guys! I'm Andrew Sirota, full-time Publisher in the Unity Asset Store. As you develop your game, you need money for life. You can find an investor (game publisher) or (if you are a true indie) provide yourself with everything you need through creating & selling assets on the Unity Asset Store. And this deal can make…
I have been using Core Framework shaders and they are very, very fast. A friend even had his game which only played on iphone 5 before, but was working way down to iphone 4 with core framework shaders. Thing is those shaders are not unity 5 compatible. So anyone knows of a few shaders that work well with unity 5. Just…
I read on unity manual that you could store information on the alpha channel to set the transparency value of a texture so you can have both opaque an transparency in one texture, but i am not able to make it work. This one is from unity, the left side is using transparency, and the right is using cutout. I don't get why…
I'm looking to fill a position for a Unity lighting artist. The main goal is to bring a cinematic look and FX to live rendered applications built in Unity. More importantly you'll need a working knowledge of Unity 2019’s new High Definition Rendering Pipeline (HDRP) so that when it's released we can hit the ground running.…
Can anyone explain where Unity 5 is with PBR systems? Is it still being worked out or are there definite solutions? All I can find is this; http://blogs.unity3d.com/2014/10/29/physically-based-shading-in-unity-5-a-primer/ I can't find much on it at youtube, which sucreated PBR with Unreal and Marmoset, both had…
Hey guys I'm currently creating a basic rig in maya which consists of a simple bone/joint system and a couple of nurb circles to select the rig. I was wondering before I continue...is there a way to move your model within Unity if you have a basic rig set up. Or do I need to go about this in a different angle? Because I…
Hi everyone, Got Unity 5, have updated a project from 4.6 which was using skyshop. It seems that Unity 5 does what I need it to do out the bag but just in case as I've not read it anywhere else, is there now no need for skyshop in terms of IBL and the corresponding shaders? On a side note, please view this previous thread…