Can anyone explain where Unity 5 is with PBR systems? Is it still being worked out or are there definite solutions? All I can find is this;
http://blogs.unity3d.com/2014/10/29/physically-based-shading-in-unity-5-a-primer/
I can't find much on it at youtube, which sucreated PBR with Unreal and Marmoset, both had differences. Any idea what Unity is closest to? I'm looking for Metal and Roughness slots in the material editor.
Replies
And you're probably not seeing much on youtube about it since it's still in beta.
[edited out some incorrect info]
The spec/smooth model is pretty in-line with Marmoset's model and the metal/smooth matches other implementations pretty closely now, so most of the existing resources for either (dontnod, etc) should work for you.
The Smoothness + Metal you put in one texture image but its not great. I think Green = Metal and Alpha = Smoothness - that texture is put into the metal slot - have a play around with images in different texture channels and figure out which is correct as i might be wrong.
They need some documentation