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Unity 5 Beta and PBR?

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Can anyone explain where Unity 5 is with PBR systems? Is it still being worked out or are there definite solutions? All I can find is this;

http://blogs.unity3d.com/2014/10/29/physically-based-shading-in-unity-5-a-primer/

I can't find much on it at youtube, which sucreated PBR with Unreal and Marmoset, both had differences. Any idea what Unity is closest to? I'm looking for Metal and Roughness slots in the material editor.

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