Hey guys I'm currently creating a basic rig in maya which consists of a simple bone/joint system and a couple of nurb circles to select the rig. I was wondering before I continue...is there a way to move your model within Unity if you have a basic rig set up. Or do I need to go about this in a different angle? Because I would like to move the model around unity rather than having pre-baked animations exported into unity. The idea behind it is, just to move some body parts around.
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Note:
(there maybe a way around it but because I know so little about Unity I'm not entirely sure if you guys know any methods please let me know many thanks!!)
http://docs.unity3d.com/Manual/FBXImporter-Rig.html
http://docs.unity3d.com/Manual/InverseKinematics.html
Thank you Eric Chadwick for this post! I must study more unity x___x May as well start reading the manual...
For control objects, I'd suggest giving each control bone a gizmo. You'll find that in the top of the inspector.
Right click in Project view, create New > Animation. Drag it in Hierarchy onto object you want to animate (Controller autom. created and added as component on that object). With object selected, open Animation window, add new attribute to be animated (specific bone's transform for skinned meshes, FOV for Cameras etc) and start adding control points on the Timeline in Animation window and assigning values to them. Clicking Curves on the bottom will show exact curves of interpolation between control points with option to change those curves.
Also, did you tried does Mecanim has options you need?