I've started using a workflow of Sketch & Sculpt in Curvy 3D 4.0 and render in Blender. As dev of Curvy 3D I've experimented with adding various rendering solutions over the years from raytracers to HDRI maps - but I've decided it is much better to focus on easy model sketching and export to other apps for rendering - in…
Hey everybody, I'm currently on the path to have 4 big portfolio pieces done by the end of the year, here's a WIP on the first of them started on the 8th of April. The goal is to have a total 100% playable environment in Unreal, while having everything created from scratch by me (excluding foliage and some materials which…
Final scene update: Hi everyone, it's time to call this project done. It's been a tremendous learning experience and a lot of fun. I am quite happy with how it turned out. There is a lot of things I would have done differently where I to start over but one must stop at some point. Thank you all for your amazing and…
Hello Polycounters! I love movies and documentaries, all my friends know that so quite often they suggest me some movies to watch. Unfortunately it's not very often where directors and producers release art focused movies, so I've thought it would be interesting to post here in the community the movies I think are worth…
Not to sure if this is the right place to post this. I am a little new to 3D and I am struggling. I have recently purchased Maya LT and I am trying to get a colour map from Maya LT to dDo (the new Quixel Suite). A Google search and watching some Youtube video's only shows the process of getting a colour map from Maya by…
Well, I'm supposed to model, texture and animate a book within the following animation range: Open from cover to first page Open from cover to center page Flip from first page to center page Flip from center page to last page Close book from last page There's a styleguide of what look needs to be achieved:…
So I've read a thread by visoutre about all kinds of problems with baking normal maps in xNormal which was posted a few years ago, but the solutions given there weren't that much of a help to me, so I assume that I am doing wrong something else. I fastly modeled a cave like thing in ZBrush and exported the High and the Low…
Alright, one more try, the previous post got removed for some unknown reason. I have the following high-poly and low-poly assets: HP - https://drive.google.com/open?id=0Bxiv4nwNFlKhcllvaU1nTERlcEE LP - https://drive.google.com/open?id=0Bxiv4nwNFlKhV0xfVE1jVE9lcUE I go through the following steps to get my normal map: 1)…
Not to sure if this is the right place to post this. I am a little new to 3D and I am struggling. I have recently purchased Maya LT and I am trying to get a colour map from Maya LT to dDo (the new Quixel Suite). A Google search and watching some Youtube video's only shows the process of getting a colour map from Maya by…
As the title suggests I am attempting to have some vines grow on a mesh ready for game engine use however so far I am really struggling to come up with a solution. All of this is in Maya Now this piece is under NDA for a project however I will best explain what I have done so far. So I have some First person arms that are…