Hey guys! For the last 4 years I've been working with Jonathan Blow on 'The Witness' as a senior artist. The core art team consisted of 3 artists, me (Luis Antonio), Eric Anderson and Orsi Spanyol, and since the game was released on the 26th January, I've been slowly trying to gather all the work I did and find a way to…
Hello polycount! Just in case not everyone reads the new members thread: I'm jpr, a 3d student at Metropolia university of applied sciences in finland, also a programmer and all around strange jack of all trades (currently master of none) Here's an original character I'm working on to teach myself zbrush and anatomy, and…
Artstation with more stuff, marmoset etc.: https://www.artstation.com/artist/akashv I'm a student with about two years of learning with a year left of school. I personally enjoy concepting this sci fi stuff in 3d and would like to increase my volume of work. I want to learn more about hard surface sci-fi stuff in terms of…
Greetings polycounters! This is my first post on the site as well as my first foray into 3D. Here's my concept for an animated short I want to put together. The short follows the mailer daemon as he has to return badly addressed mail. This is my first sculpt in zBrush and I'm quite pleased. I used dynamesh after importing…
Hey polycount, I have decided to bite the bullet and jump into Zbrush, oh man. I have been a hobby modeler in 3ds Max for around two years now and I decided now is the time to get on Zbrush. I made this first creature in about an hour or so. I pretty much just stuck with the Clay Buildup tool and the Move tool. I also used…
Hello polycount users, I have been practicing my 3D skills and concept thinking and i just wanted to know what you all thought about it. This is a concept i made about fanta and 7up themed tanks. These are the concept drawings i made before i jumped in to Blender. This is the base model i created off the concept drawing i…
Hi guys, this is my first post on Polycount (and I am a little scared). I adore the community and the work thats being shown here, and I hope to become an active member myself. In this thread I am sharing my most recent 3D environment; A Japanese inspired, game ready environment. This one has been on the backburner for a…
I've been a longtime lurker on the Polycount boards, and although I have done some 3D work in the past, I'm much more into programming now. Lately I've been programming a gameengine/framework, and I've come across a problem with ATI OpenGL drivers (at least I think). And I'm looking for people to test this a bit for me so…
Hello, everyone. I'm new Polycount and I just wanna say it's great to see some awesome talent right off the bat on this website. I'm basically someone who is trying very to hard to break into the game industry as a 3D artist; i'd like to some day produce in-game models for games, PC or console. And with that said, here's…
I have lurked around PolyCount for a couple months now and generally like the positive, fun, and professional atmosphere here; so I believe this would be the best place to seek some much needed critiquing . Through some life events I had to put modeling on hold for a good year and am now finally starting it back up again…