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MetalDragon(HighPoly)- Seeking Critiques

I have lurked around PolyCount for a couple months now and generally like the positive, fun, and professional atmosphere here; so I believe this would be the best place to seek some much needed critiquing . Through some life events I had to put modeling on hold for a good year and am now finally starting it back up again with MetalDragon (have not properly named it yet).


I am looking for critiques on the overall design of the model, the materials I used(premade materials in 3DS max), and how to accomplish great shadows using MentalRay. What I can say about the model itself; I am trying to accomplish a modern lizard feel in the form of a robotic Dragon. Bringing the sense that the dragon values speed over strength.



I have been staring at it for far too long now and in need of some valuable insight before I can start creating a low poly.


Best Regards, Everyone.!

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