Hey polycount,
I have decided to bite the bullet and jump into Zbrush, oh man. I have been a hobby modeler in 3ds Max for around two years now and I decided now is the time to get on Zbrush. I made this first creature in about an hour or so. I pretty much just stuck with the Clay Buildup tool and the Move tool. I also used the Dynamesh tool when I needed more polys to work with.
Any tips or tricks with pushing details and general workflow in Zbrush would be very helpful. At some point when I am comfortable with what I can do in Zbrush I will start exporting sculpts to Max. From there I plan to rig and place them in an engine, most likely UE4. So any advice for the workflow from zbrush to max to in engine would be amazing to hear.
Thanks for your time
Replies
Thanks for the feedback so far . You guys nailed that I wasn't working off concept, which I will do from now on. I defiantly agree that I jumped into detailing without really looking at the overall silhouette. I'm going to push myself to work at a lower SubD with a bigger brush in the starting phase on the sculpt so I can really get that strong silhouette.
Thanks for the feedback so far