![Image: https://cdn1.artstation.com/p/assets/images/images/001/882/053/large/akash-vasishtha-3.jpg?1454196516](https://cdn1.artstation.com/p/assets/images/images/001/882/053/large/akash-vasishtha-3.jpg?1454196516)
![Image: https://cdn1.artstation.com/p/assets/images/images/001/893/649/large/akash-vasishtha-wirefuchs.jpg?1454357087](https://cdn1.artstation.com/p/assets/images/images/001/893/649/large/akash-vasishtha-wirefuchs.jpg?1454357087)
![Image: https://cdn3.artstation.com/p/assets/images/images/001/870/699/large/akash-vasishtha-hsmfinal.jpg?1454008834](https://cdn3.artstation.com/p/assets/images/images/001/870/699/large/akash-vasishtha-hsmfinal.jpg?1454008834)
![Image: https://cdn2.artstation.com/p/assets/images/images/001/893/630/large/akash-vasishtha-wire.jpg?1454356870](https://cdn2.artstation.com/p/assets/images/images/001/893/630/large/akash-vasishtha-wire.jpg?1454356870)
![Image: https://cdn0.artstation.com/p/assets/images/images/001/205/908/large/akash-vasishtha-finals.jpg?1442182480](https://cdn0.artstation.com/p/assets/images/images/001/205/908/large/akash-vasishtha-finals.jpg?1442182480)
Artstation with more stuff, marmoset etc.:
https://www.artstation.com/artist/akashvI'm a student with about two years of learning with a year left of school. I personally enjoy concepting this sci fi stuff in 3d and would like to increase my volume of work.
I want to learn more about hard surface sci-fi stuff in terms of materials and construction/architecture etc which I don't know much about. As a result a lot of my shapes tend to be arbitrary and "cool" rather than functional. Tor Frick is someone I'm really getting into, his speedsculpting stuff seems like a great way to improve this workflow.
Games is the ultimate goal here, and I am just learning low poly bakes from high poly in my school. There is a marmoset on the artstation with an example, I wasn't sure if Polycount supports the viewer or if anyone really cares to see that here.
Thank You!
Akash