Greetings polycounters! This is my first post on the site as well as my first foray into 3D.
Here's my concept for an animated short I want to put together. The short follows the mailer daemon as he has to return badly addressed mail.
This is my first sculpt in zBrush and I'm quite pleased. I used dynamesh after importing a very basic base mesh. Retopology images below.
So my concern is many of the quads I have are bent and could cause lighting issues, right? These images are at subD density 1, so this model could be game ready. At density 2, a lot of the bent quads are smoothed out, and I feel like I'd use that level of detail for my short. I figure I'll unwrap the subD 1 version and use the same UVs for the subD2 version.
So, any and all feedback is appreciated, especially some tips regarding my concerns.
Thanks!
Replies