Hey everybody! New to the community but I've waited long enough to put my work up. To the meat of the matter. This is a character that I've been working on in order to teach myself new sculpt software. I understand there is a way to work from sculpt, to re-topology, and then to uv and texturing. I don't know what im asking…
Hello guys, my name is Hwa-Min, and I am trying to be a char artist. I was always kinda hesitant joining large communities but I decided there's nothing really to worry about, so I made an account :) I wanted to show my newest project very early on, to get more eyes on it and receive feedback as early as possible. I think…
This is loosely based on a south park episode of all things. One of the episodes from the new season featured a future which had Otters as one of the 3 dominant races on earth. I loved the concept so much I decided to do my own version of it. The ones from the episodes had futuristic armor, I decided to go with something a…
Hey guys! Wanted to post an animation project I've been working on for at least 3 years on and off. I do game animations all day so this has been more of an experimental learning project. The characters are 3D and composited to achieve a 2D look. Backgrounds are 2D. I'm not very good at modeling so the cartoon rendering…
I worked on the proportions some, hopefully this helped some. Any input is appreciated. http://imgur.com/a/1mzAK Hi all, first time posting here, please be gentle, all though after looking at some other peoples work, I already feel a bit inadequate. This is the first independent work I have done since graduating and I am…
Sculpture done in ZBrush; I have the body mostly how I want it, any critique would be appreciated, got the tentacles where I think I want them too. This could change depending on how the props fit in. I will be adding some weapons and minor armor elements, depending on time. I'm adding suction cups on the arms, fleshing…
Hello Everyone. I thought I would take some time to post a project I am working on. I was very inspired by Nils Ruisch (https://www.artstation.com/nilsruisch) model of the witcher and the Witcher tutorial of William Pare Jobin (https://www.artstation.com/artwork/geRqx) These two models really made me realize how important…
sup polycount. Been working on this rhino brute for the last few days for my first 'serious' zbrush sculpt. Concept is essentially a rob liefeld minotaur; I loved the grotesqueness of that idea, lol. I've been studying my anatomy, trying to get it right from all angles, but I still know it needs some work, that's why I'm…
Ahoy all polycounters, looking for some tips or comments on what i'm currently working on and forcing myself to see some actual work through to the bitter finish... Reference: - - - Goal: I am hoping to keep the character under 600-ish tris, maybe even under 500 if i can. Rig him up and make a little animation. Updated:…
Hey everyone, Just thought I'd share this tidbit. I don't know how many of you watched it on TV or just saw some recaps online. I know that this game probably didn't excite anyone, but the exciting part is this was the first real contract job I had (the cinematic).…