I worked on the proportions some, hopefully this helped some. Any input is appreciated.
http://imgur.com/a/1mzAK
Hi all, first time posting here, please be gentle, all though after looking at some other peoples work, I already feel a bit inadequate. This is the first independent work I have done since graduating and I am looking for some input on it so far. Just finished modeling, have done no texturing, rigging, or another anything else yet because I wanted some input on it before moving on.
http://imgur.com/a/6k2Cn
The shin and forearm crystals are part of the body geometry, all other crystals shapes are separate objects. All of the crystals are where they should be on the body, but nothing is constrained or bound to anything, so I was wondering what would be the best way of constraining the different pieces to the body so that when it is rigged, the crystal pieces will not warp or distort when the skeleton moves, but retain their original shape.
Thanks in advance.
Replies
yes
It's a personal preference, I took a quicker grasp to sculpting the human anatomy than I ever could with drawing it.. Only because I had no experience with drawing whatsoever. (Real clay, of course.)
While studying anatomy, Andrew Loomis will be your best friend.
http://i.imgur.com/mUISA.jpg
http://imgur.com/a/1mzAK
Start drawing the human figure before modelling it.
Here is some resources to get you started:
http://www.alienthink.com/ - These video dvd's helped me a lot in understanding anatomy.
http://www.gfxtra.com/arts-crafts-books/90609-michael-hampton-figure-drawing-design-and-invention.html - this is a great anatomy book.
http://www.alexhays.com/loomis/ Loomis books (Free!)
Look in the mirror as well, and examine how your own body looks, and model from that as reference.
Listen to the guys above and go do some figure drawing study. I'm afraid there is going to be no "gentle" criticism for this piece, any honest assessment is going to be brutal.