Alritghy all, I've been rigging my character for about 3 hours now, using maya's paint tool to paint the weights... but it is just not sticking. Every now and then it keeps on bugging out and killing all the weight information, which means I have to go back and re-paint... only to run into the same issue 30 minutes later.…
The answer may be staring me in the face (it usually is) but is there a way to set up a batch render in Maya so that it does a "show batch render" after each frame. I know this'd slow things down a tad but it'll use less time than rendering out the entire animation and finding I've forgotten some tiny little aspect. I…
Hey guys, I was wondering if I could get some help on doing a script in a way I can select all the joints on the scene and bake the simulation all in the script. I tried to grab the function in Maya but whenever I select by type it doesn't appear any commands on the expression editor. Anyone have a guess how could I put…
Hi guys, It's the first time I encounter the tech issue of baking env/props destruction animations from maya to a game engine (in this case Udk). Read *noob if you wish :D I'd like to know if there are some good tutorial out there on the subject, to start doing some test. I am interested especially on wall/rocks/crystals…
Is there any easy way to fit a bunch of hair cards to one shell if they don't have exactly the same topology? Basically I just need all of that hair fitted onto that texture so that the islands stretch all the way from the top to the bottom. With Maya I can get them all to overlap properly but they don't all extend the…
Hi, I have been getting an issue when baking normals in maya 2014. Gnerally I use a combining of bevelling and subvidiving on my high poly and both are causing artifacts in my normal map. PLease see the attached image for an example. Has anyone else encountered a similar issue? If so is there a known fix? Thanks for your…
Yes... I've the same problem. - I know how to solve the problem in SoftImage (hold down the Alt key when rotating). - 3DS Max 6.0 has the same problem, but they fixed it in version 7.0 To solve the problem, I must export the model to Max 7.0 and uv mapping it, then re-export to Maya - but I can't do this if the model use…
I want to merge the selected vertex with the one above it. But when I do, it seems like it merged properly, but it really didn't. The result geometry is a mess. Those two edges are not real edges - I can't bevel them, they're not part of a loop, they break multi-cut and so on. I really don't understand how Maya works.
I have a scene in Maya where the camera is zooming at a constant speed. I want to adjust it so the camera zooms more slowly at the beginning of the animation and resumes normal speed as it continues. The camera isn't attached to a path. I entered the keyframes manually. I tried using the graph editor, but could only manage…
hello i was watching a maya 2013 tutorial then i came up with this problem: when i select a vertex from Right View the vertex's behind it doesnt get selected so i wanted to ask how to make it like that? i know its a ridiculous question but its bothering for me for not being able to do like that. thx and sry.