Hi guys,
It's the first time I encounter the tech issue of baking env/props destruction animations from maya to a game engine (in this case Udk).
Read *noob if you wish
![:D :D](https://polycount.com/plugins/emojiextender/emoji/twitter/grin.png)
I'd like to know if there are some good tutorial out there on the subject, to start doing some test. I am interested especially on wall/rocks/crystals destruction.
![:) :)](https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png)
Thanks