I want to merge the selected vertex with the one above it. But when I do, it seems like it merged properly, but it really didn't. The result geometry is a mess. Those two edges are not real edges - I can't bevel them, they're not part of a loop, they break multi-cut and so on. I really don't understand how Maya works.
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I get around these issues by not using Maya to model things.
I imagine modo and blender are fine, I've barely used them.
The problems come when you run an auto clean up and it splits the wrong edge when it finds non-manifold geometry or it deletes the wrong laminar face etc. Your model still looks like shit yet it passes the tests and you have no clue what to do.
Knowledge goes a long way - with Maya you need more of it than you do with a proper modelling package
Gnoop,. Silo doesn't let you make shit either
Big question: Is there any solution out there (stock built-in or otherwise) that can help me to VISUALLY DIAGNOSE my meshes??
2. Smooth mesh preview (number 3 on keyboard) is really useful for seeing issues, because anything funky won't smooth the way you expect.
3. Sometimes selecting problem vertices, run 'detach', then 'merge' again will resolve issues.
4. Deleting and bridging faces works sometimes too, as mentioned above.
After you run mesh cleanup and have it set to "select" not clean, press ctrl+1 to isolate the selected problem spots. If there is a lot you can even make a quick select set so that you dont got to find them again.