The answer may be staring me in the face (it usually is) but is there a way to set up a batch render in Maya so that it does a "show batch render" after each frame. I know this'd slow things down a tad but it'll use less time than rendering out the entire animation and finding I've forgotten some tiny little aspect.
I can't see any reference in the help and Highend3d doesn't appear to have what I want.
Any clues?
Replies
I'm not understanding why you wouldn't just kick off mayabatch , then check the frames in fcheck or something else as they're spat out? Also, closing maya after kicking off mayabatch will free up some memory and speed up a render. Just a tip.
What I'd like to do is view each frame after its rendered. I could open FCheck each time a frame is rendered but it'd be nicer if they were shown automatically.
I didn't realise Mayabatch was a different program to Maya proper. I'm going to have to do a little more research I guess. Any more tips you've got that'd make this process go more smoothly would be appreciated.
I actually dont know how you can use the renderbuffer for an animation. Im not sure you even can. I dont think you have much choice but to start a render, and then take a look at the frames in the directory they're being spat out to. But my point is, that's not any different from looking at a frame using the render buffer really. Know what I mean?