Is there any easy way to fit a bunch of hair cards to one shell if they don't have exactly the same topology?
Basically I just need all of that hair fitted onto that texture so that the islands stretch all the way from the top to the bottom. With Maya I can get them all to overlap properly but they don't all extend the whole way.
Replies
http://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#use
*I'm assuming here that they've all been unwrapped flat and vertical to begin with and more or less overlapping. Nightshade UV has a nice stacking routine for this.