Hello! Building a ninja turtle for a friend of mine who is an animator, and he wants to do some epic ninja turtle animations. Fair enough. Started last night and this is the blockout I have so far - WIP. Not sure which of the characters it's gonna be yet. Overall we will probably go for an adult-ish, John…
This is going to be my first udk scene, a fairly linear hallway, i know its over done but whatever I'm not trying to re-invent the wheel here. I am almost done the high poly, and just wanted to check it in to see if there's anything drastic that should be changed before I finish the modelling. This took a crapload more…
Hi, I'm here again with another unfinished project. Blockout stage at the moment. I've decided to share my journey through this project and see what happens. Its a small environment, you might have noticed that some of the wooden beams already have a normal map but that is not the case. I've decided to go for a midpoly…
I'm new to polycount, and in general do not yet have very much experience in 3d art. I am going to school for it and am primarily focused on environment art. This is a piece I am working on for class and have a limited amount of time to work on before it needs to be "complete". I'm trying to learn as much as possible on…
Hey guys, This is my first topic on polycount. I'm in my Third year at university and we have been given a project where we have to take a scene from an old game and make it look better with current day techniques and rendering. I have chosen Autumn Plains in Spyro 2. Although Spyro 2 is technically hand painted, it is…
Hey everyone. This will be my new scene for my Portfolio. I've finished most of the Blockout stage and I'm now chipping away on the individual models. I would love to hear some comments and critique about the scene layout etc. I'll try to update the scene as often as possible. Here are some Screenshots from UE4. The scene…
Howdy folks! Here are some screenshots of our new Unreal Tournament level coming out in the next week or so , DM-Chill, as well as some art I did for it. These are not screenshots of the shipping level, but my personal lighting/post pass. ;) Level Credits: Map Design and Blockout: Stu FitzsimmonsMeshing and Lighting: Rick…
Hey, guys, here's a project I am working on for Senior Port. It is a M24 Chaffee. This is a start to my tank. The biggest challenge so far has been the Turret, some of the curvature around the front is still funky. Tomorrow morning, I plan on continuing to work on getting the tracks in there; I will create the segments and…
Ah the Batcave, such a awesome place for a environment because you can just go wild with how you want the layout to be. I wanted to loosely based mine around the design and style of Arkham Asylum. I felt this would give me a chance to try and push myself as an artist. I know one of my larger weakness is sticking to smaller…
Hi folks! I have been working on this character for about half a month or something, don't really remember when I started working on it. But it has been a project to get in to working with characters, so I only have time for this after getting home from work. I've used Modo, Marvelous designer and zbrush so far. And I'd…