Hello, when i bake my normals in xnormal they turn out perfect but in substance painter they dont appear on the mesh, and i set the Y- for the normals in xnormals also.
Hey everyone, decided to post some of my substance work online, getting inspired by some amazing stuff recently. Here's some sand I've been playing with.
Looks like it's on offer today (Friday, Feb 20) only, if you wanna grab it - http://www.digitaltutors.com/promotion/character-texturing-substance-painter
@Farfarer THANK YOU VERY MUCH ! This looks like an excellent resource material ! @musashidan I downloaded Substance Painter first and dwelled into it for a couple of days, then I later found out that the Mari is the Industry's standard and you can paint higher res textures than what Substance Painter can offer (right now)…
I wanted to bake a high poly model onto a low poly model. Texturing wasn't a problem, but now i don't understand why a problem arises when i export the textures on Blender. Here is the issue I think that this is caused by shading the model smooth. Below is a picture of the model without textures. Those defects are the…
Hi everyone! I'm facing a problem at work. We were using an old engine that only support 1 diffuse map on our 3d model and we achieved to convince them to switch to unity. Now we are trying to make them use substance to texture our model instead of keeping the old single map. They want us to keep the same ''generics…
/!\ Compatible Maya 2013 and above. Windows only. Not compatible with Mac OS and Maya LT. Hey everybody ! I'm finally able to share my "little" Maya script to all. Subtly named "Substance Maya toolset". As you probably guessed, the script is dedicated to Maya and related to Substance. I'm open to any requests or…
Ok I found the problem with the normals ( wrong export on substance painter), the main "body" is a little better even if I found some errors ( that seems to be of baking but I'm not sure). Here the shots in unity : and from substance painter: sorry no anti aliasing in substance painter. closeup of the errors : For…