This was done just for fun. Basic high poly made in 3DSMax,high poly taken into ZBrush for some of the fine details (speaker areas, scratches), textured in Photoshop. Realtime High Poly Used the Xoliul Shader for the realtime render. If you see anything glaring, let me know.
MERCUR is an Autonomous Unit for Transport of Information (AUTI). Just like Mercury, the swift messenger of the gods, in roman mythology, arriving at his destination is your only goal. Softwares used:- Zbrush;- 3dsmax;- 3D Coat;- Photoshop;- Illustrator. Making of https://vimeo.com/148038780 Artstation profile…
-Accepted Items- I hope to make many more to come! Currently working on a Pudge set, almost done but having a few problems Having trouble rigging the apron If someone can give me a few pointers that'd be great! I use 3DSmax, zbrush and photoshop.
How do I do to present / showcase low poly work with a nice render? I can't seem to be able to apply normal maps in dds format in 3dsmax neither have all the effects I do have in the game engine ...
Hey there, back again with a question regarding masking. In my example I have a grout and brick texture intersecting and I would like to have a mask of my grout for texture usage. I have the meshes in Zbrush and 3DSMax so methods in those software are preferred.
Hi everyone, here is a game ready M4 prop I have been working on, subD modeled in 3ds max and baked in marmoset. Images below show max and substance painter viewport. feedback/ critique is welcomed! SubD 3dsMax: ------------------------------------------------- Substance Painter/ Marmoset Bake:
Hello everyone. I'm beginner at texturing and i have essential problem in normal mapping. can anyone tell me how can i solve this jaggy places in my LP model ? I've made my model in zbrush, unwrap with UV master plugin and bake normal map in 3dsmax.
Just finished up this Rhino character + enviro piece. A couple days a week over two months. ZBrush, 3dsMax, Photoshop and rendered in UDK. Crits+Comments welcome. UPDATED: lighting on face And a short video of the UDK scene. [ame=" https://www.youtube.com/watch?v=2OVM0DAtxeg"]UDK - Rhino - YouTube[/ame]
This is my first ever environment modelling in 3dsmax. The scene was a small garage.I would like to get suggestion on how i can make it better portfolio piece.I will be bring it into UE4 and will be doing PBR textures.There's a sample picture of the wall that i will be going for this when i bring it into UE4.
Hi all, I'm entering in this year's Blizzard student contest! This is what I've got so far. Everything was modeled in 3dsMax and handpainted in Photoshop and 3dCoat. Some assets are still not painted, and I'll be touching up on some of the textures to give them a final polish. Any feedback would be awesome!