This was done just for fun. Basic high poly made in 3DSMax,high poly taken into ZBrush for some of the fine details (speaker areas, scratches), textured in Photoshop.
Realtime
High Poly
Used the Xoliul Shader for the realtime render.
If you see anything glaring, let me know.
Replies
did you use reference for this? just curious
I do like doing full levels but with work, family, and kids sometimes it's a lot easier for me to tackle getting a single prop done.