Hi all, I'm entering in this year's Blizzard student contest!
This is what I've got so far. Everything was modeled in 3dsMax and handpainted in Photoshop and 3dCoat. Some assets are still not painted, and I'll be touching up on some of the textures to give them a final polish.
Any feedback would be awesome!
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I think in terms of leading the eye, it may benefit you to de-saturate portions of the environment while using saturation to highlight the important assets in the scene. Here's a quick rough job I did with masks in Photoshop.
I moved some things around and worked with the lighting a bit more adding some lights here and there. I also added a few elements such as the hanging vines and I decided that the rocks behind the structure were kind of obscuring its shape so I decided to move them over to give a better silhouette (I think).
I used a blue-ish light to sort of desaturate the foreground a little bit as well.
@Odow Thanks for the feedback Odow. I completely agree with you and Snorrow. I will see what I can do about the values and push them a bit.