Hi everyone,
here is a game ready M4 prop I have been working on, subD modeled in 3ds max and baked in marmoset. Images below show max and substance painter viewport.
feedback/ critique is welcomed!
SubD 3dsMax:
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Substance Painter/ Marmoset Bake:
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Replies
Indeed the scope does look a little soft, I will bump up the resolution, also needs more refined textures I think.
Thank you for pointing out the wear discrepancy, I will revise the weathering a bit.