Hey, I just have a hopefully quick question for you guys. Is there an edge sliding tool in Max? When I was playing with modo a while back, I found the edge sliding tool quite useful. If you are unsure what I am talking about, in modo it allows you to slide edges along a surface without losing the shape/topology of the area…
hey guys I was hoping you could help me. i made a lowpoly model in maya and when i took it into zbrush one of the edges started to split on me. i went back to the low poly and made sure everything was properly welded, but it still keeps splitting when i used the display border edges it showed me that i still had a border…
Hey guys, got a problem with normal maps and was hoping for some advice. Baking in SP cause these jagged edges. Where ever these jagged edges appear is on areas which I've marked sharp. So how am I supposed to control shading in my low poly without ending up with these artifacts? I'm guessing adding more geometry/bevel the…
Being a noob I'm focusing on poly flow, staying with quads and building models in Maya. I have Zbrush as well and am very comfortable with it but I want to focus on how to build models with great edge flow. I was just wondering if the community had places to go for reference on good edge flow? It would be nice to get some…
Gah, my kindom for something resembling Max's hard edge system in Maya. This normal tweaking malarkey is really annoying. Anyway, at the moment its refusing to make any edges hard on my polygon based character. No idea why this would be. Its evidently got something to do with the way my model is built because If I just…
Hi I've been trying to use quixel ddo to generate some edge wear maps but I'm not getting a decent result. I'm sure I'm doing something wrong, I already watched some tutorials but still can't figure this out. When I apply a material preset, for instance some metal with worn edges, all the generated maps are completly off…
Sorry, I wasn't thinking, or paying attention lol, I think I was a little tired. Yes in Maya you can't move edges or faces in the UV editor, but you can select them(which is what I posted for some reason) the q key goes to selection mode which is what you need to be on in the UV editor in order for edge or face selection…
I came across this while doing some research: http://www.gdcvault.com/play/1022324/The-Ultimate-Trim-Texturing-Techniques From what I understand, this was a technique used about 2 years ago. Is this still relevant? How much is this used compared to just beveling the edges? Wouldn't just beveling the edges be easier? I…
So I have this flaregun model that I've been working on for some time. It's nothing special but I've been using it to experience the different steps of creating an asset. And well I've hit a bit of a bump in the baking phase of the model. Obviously I'm using Marmoset toolbag to bake down my maps, and I'm getting quite a…
What are the conclusion on this ?? Usually I been working on organic stuff, so there really isn't any hard edges around. But I been doing some more stuff with sharper edges as well. Anyway; what I generally do is. * Keep the Quad LowPoly for final render. * Triangulate the LowPoly I want to bake. Save as Tris for baking. *…