I came across this while doing some research:
http://www.gdcvault.com/play/1022324/The-Ultimate-Trim-Texturing-TechniquesFrom what I understand, this was a technique used about 2 years ago. Is this still relevant? How much is this used compared to just beveling the edges? Wouldn't just beveling the edges be easier? I understand chamfering edges can cause lightmap issues in ue4.
Replies
http://polycount.com/discussion/160794/the-ultimate-trim-technique-from-sunset-overdrive