Home Quixel Megascans

Can't get correct edge wear with Quixel ddo

polycounter lvl 2
Offline / Send Message
gerbilho polycounter lvl 2
Hi

I've been trying to use quixel ddo to generate some edge wear maps but I'm not getting a decent result. I'm sure I'm doing something wrong, I already watched some tutorials but still can't figure this out.

When I apply a material preset, for instance some metal with worn edges, all the generated maps are completly off scale for the object. They are so "blurred" and the edges are all so rounded that the effect isn't achieved. The only way I can get close is by editing the masks insisde ddo and chose something like sharp curves. Only then I get the edges masked where they should be, all the other mask presets fail.

I'm sure I'm doing something wrong here.

I'm attaching 2 images I made using the sharp curves mask preset. The textures are aliased and don't look good. The maps are 4096x4096.

Any advice?

JLQFw5K.jpg6tF0z8M.jpg

Replies

Sign In or Register to comment.