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Jagged Edges in Normal Map

polycounter lvl 6
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Nutulator polycounter lvl 6
Hey guys, got a problem with normal maps and was hoping for some advice. Baking in SP cause these jagged edges. Where ever these jagged edges appear is on areas which I've marked sharp. So how am I supposed to control shading in my low poly without ending up with these artifacts? I'm guessing adding more geometry/bevel the edges can be an option?

Thanks. 

More jaggys: https://i.imgur.com/Mp0c97K.jpg

Low poly: https://i.imgur.com/9qhLcjl.jpg

High poly: https://i.imgur.com/HmIUypR.jpg

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