So I have this flaregun model that I've been working on for some time. It's nothing special but I've been using it to experience the different steps of creating an asset. And well I've hit a bit of a bump in the baking phase of the model. Obviously I'm using Marmoset toolbag to bake down my maps, and I'm getting quite a few different artifacts in my bake that I would love to solve. I've read quite a bit about the baking process and different things that help result in better bakes, but nothing that I've read so far has REALLY helped me. Like it has helped me improve other aspects of the bake such as cleaner baked down details. But nothing has really helped me get better edge bakes and it's something that I've struggled with for all my time using Marmo. Anyways enough of that, here I'll put some screencaps of both my Hi and Low Poly models of the flareguns as well as screencaps of the artifacts I'm talking about. I'll talk about the specific artifacts where I place their respective screenshot.
So now that you know what my model looks like, let's talk about the bake artifacts.
Above I have a few screenshots of some of the edges where I have these artifacts. I've also gotten these kinds of artifacts on other smaller projects so this issue has plagued me for quite some time now. Here you just see that some of the edges are super hard and don't look soft whatsoever. And then for the edges that kind of look soft, you get this hardening/creasing on the vertices that are between the two edges. One such area that this happens is the trigger guard/main body area. Here you can really see this effect happening. I've done all that I can UV's wise and geo wise in Maya to solve this issue but nothing has REALLY worked. Some methods have worked a tad but nothing has helped me solve the issue in its entirety. I've heard that hardening your UV borders and hard edges in Maya tends to help the bake out a bunch. But I haven't really seen this at all in this project, but softening the edges doesn't help any more than hardening them does. If anything it makes it worse so I'm kinda just lost as to what I should do there. In Maya, my geo has been shrinkwrapped onto the HP many times and I have checked over and over again to make sure that the verts are on the hard edges like they should be. So I don't think it's an issue of the geo just not encompassing the HP well enough, because I can assure you that it most certainly is. Okay now, let's talk about this other type of artifact I've been getting which are UV seams.
Okay, so here I'm not all that clueless as to what's causing these artifacts. I'm fully aware that these are just my UV seams, however, I'd love to know any methods that there are for reducing UV Seams appearing in the bake. I know that you can prevent them by planting them carefully or only using them on hard edges. But I do need these seams there in order to separate my islands. So other than just careful and mindful placement, are there any other methods for reducing UV seams in a bake? Also, alongside the UV seams, I'm also getting this weird black artifact in the middle of the inside of the trigger guard. Although it's more so to the back of the trigger guard right below the UV seam there. I have no idea what's causing it and there's nothing apparent in my UV's or geo in Maya that would cause such an artifact. For that, I would just love to know what the heck COULD be causing it if anyone's experienced a similar-looking artifact. And well that's pretty much it for the artifacts I've been getting. I have something else I want to ask about but that pertains more towards Maya so I'll post in the correct category for that. But yeah just overall I'm more so looking for guidance on this issue rather than a full-on solution. Since I know that each case is unique for every model. So if you guys could help me out in any way then I'd really really appreciate that! I've just been struggling with this for so long and I'd love to get past this bump in the road. Thank you in advance to anyone who helps me out! I really do appreciate it